Server Info
Interlude gameplay on the Essence client — better visuals and newer systems, same classic L2Gold feel.
Core & Gameplay
Quality-of-life that respects Interlude rules where it matters.
Rates & Progression
Base x20 with dynamic scaling, Premium, and XP Boost Scroll.
- Server base rate: x20 EXP/SP.
- Dynamic EXP system scales by level ranges and stacks with Premium and XP Boost Scroll.
- Premium adds +30% EXP/SP to your current rate.
- XP Boost Scroll adds +30% on top of your current rate.
| Level Range | Base | With Premium | Premium + XP |
|---|---|---|---|
| 1–20 | x18 | x23.4 | x30.42 |
| 20–40 | x25.5 | x33.15 | x43.095 |
| 40–52 | x36 | x46.8 | x60.84 |
| 52–61 | x44 | x57.2 | x74.36 |
| 61–80 | x52 | x67.6 | x87.88 |
Average of all party members’ rates. Premium and non-Premium mix affects the final result.
Gameplay & Basic Systems
Smooth daily play without rewriting Interlude.
- Skills are auto-learned.
- Auto loot is enabled.
- Shift + click a monster to see its droplist.
- .OFFLINE shops stay online up to 7 days, then close automatically.
- Inventory expansion service is available.
- Magic critical damage is set to x2.5 instead of x4.
- Death penalty is disabled.
- Minimum contribution
- 5% of Giant’s max HP
- If not met
- Spoil fails
Prevents spoil locking by tagging Giants and leaving them blocked.
Skills, Buff Slots & Elemental Seeds
Core tweaks that keep PvP readable.
- Weight limit is increased tenfold.
- Might of Heaven works on all mobs (not only undead).
- Restore Life no longer affects mobs or raid bosses.
- Cancel removes buffs for 10 seconds, then buffs are restored.
- FOI behaves like Gracia Final (ends after casting / being hit finishes).
- Magic critical effects are removed from Mana Burn.
- MP potions restore 250 MP.
- 24 buff slots + Divine Inspiration from Special Craft.
- Debuffs such as malaria, flu and rheuma are disabled.
- Buff Block prevents buffs from non-party members.
- Seed of Fire/Water/Wind can be cast on self and party; reuse reduced to 1 minute.
- Harmony of Noblesse power increased 250 → 450; Symphony 400 → 900.
Auto-Play & Fair Play Systems
Account-based quotas, smarter behavior, and anti-bot enforcement that actually holds up.
Auto-Play
Tuned movement, tighter target selection, more reliable skill usage.
- Per account: Non-Premium 1 hour/day, Premium 2 hours/day.
- Premium users may run Auto-Play on two accounts simultaneously. Non-Premium is limited to one.
- Daily reset occurs at 06:30 server time.
- Target Mode: Mobs (default), Giants, Raids, Any.
- Range Mode: Short Range (circle) or Long Range (roaming), adjustable live.
- Debuff Efficiency prevents recasting debuffs if already active or if the last cast succeeded (Surrender/Gloom prioritized).
- Party Leader Assist makes non-leaders follow and assist the leader automatically.
- Healer AI: no auto-attacks, prioritizes healing, follows party while idle, won’t function while flagged.
- Respectful Hunting avoids attacking mobs engaged by other players (aggro-based).
- Dwarf automation: Spoil auto-casts; Festive Sweeper attempts after successful spoil + mob death.
Anti-Bot Captcha System
Global code verification designed to be easy for humans and painful for bots.
- Uses a global Captcha Code instead of questions.
- When prompted, visit lineage2.gold/code, copy the active code, and paste it into the in-game window.
- Code is shared globally and changes every 5 minutes.
- Prompts/timeouts are automatic; window reopens if missed, closed, or overwritten.
- Re-logging while restricted will correctly show the Captcha again.
- While active: no EXP, SP, or drops.
- After 3+ Captcha teleports to town: Petrification.
- Passing the Captcha immediately clears all restrictions, including Captcha Petrification.
Prime Time Raid Respawn
Keeps Prime Time active and competitive when content is cleared quickly.
- Active during Prime Time (18:00–22:00 UK).
- Every 15 minutes, checks whether all tracked raid bosses are dead.
- If all are dead and 30+ minutes passed since last Prime Time spawn: a random Prime Time raid spawns at its retail location.
- Prime Time spawns are extra; they don’t replace normal raid cycles.
- Spawned boss remains alive up to 1 hour before removal.
- Does not include Noblesse raids or Barakiel.
- Global announcement is sent when a Prime Time raid appears.
- Restriction: Raid Bomb can’t be used during Prime Time (18:00–22:00 UK).
Progression Systems
Gear path, refining, enchants, missions, rebirth, noblesse, and long-term goals.
Items, Mantras & Refining
Endgame progression built around Mantras, raids, and refining percentages.
- A-grade weapons with SA, armors and jewelry require Mantras.
- S-grade weapons: raid bosses or collecting Fire Mantras.
- Every raid boss drops one S-grade weapon.
- Upgrade S-grade weapon at Mantra Manager Wilbrand using Fire Mantras, Enria and Adena.
- S-grade armors/jewelry can be refined from 50% → 100% in 5% steps.
- Refining does not fail and keeps your current enchant level.
- To keep set bonus, refine all pieces to the same percentage.
- At 100%, S-grade armor set can be converted into Apella.
- Orfen/Core/Antharas/Zaken Lv2 jewelry grants additional stats.
- Refining details: see the refining page for exact requirements and steps.
Item Enchant Info & Rates
Clear caps and readable chances.
| Weapon | Chance |
|---|---|
| +1 → +3 | Safe |
| +4 → +21 | 50% |
| Armor & Jewelry | Chance |
|---|---|
| +1 → +3 (+4 Full Body) | Safe |
| +4 | 40% |
| +5 | 40% |
| +6 | 40% |
| +7 | 30% |
| +8 | 20% |
Missions & Attendance
Daily/weekly progress tasks and epic participation rewards.
- Hunting tab: daily missions tied to high-level zones / kill counts.
- Raid tab: missions covering all raid and epic bosses.
- Monthly epic missions: participate in epic kills; crown earned after killing an epic 20 times.
- Epic crown mission is once per account for each raid boss.
- Weekly raid missions provide rewards for all raid bosses.
- Upgrade tab: one-time rewards at levels 20, 40, 52, 61, 76, and 80.
- Attendance Check is Premium-only.
Rebirth System
Level 78 reset with long-term skill progression.
- At level 78, talk to Rebirth Manager Selenor in Aden to reset to level 1.
- Rebirth removes normal skills but keeps Rebirth skills; you receive a Book of Rebirth each time.
- Each Rebirth skill requires one Book of Rebirth; you can rebirth up to 3 times.
- After rebirth: 2 XP Boost Scrolls (20 minutes each) for a total of 40 minutes.
- Rebirth skills include: Acumen, Agility, Empower, Focus, Guidance, Haste, Health, Might, Magic Barrier, Mana, Shield and Wind Walk.
Noblesse & Subclass
Raid-driven progression with clear NPC flow.
- At level 78 + required items: talk to Noblesse Manager Eddy Wally in Aden to become Noblesse.
- Noblesse uses raids such as Hallate, Kernon, Golkonda and Cabrio.
- Subclass: gather Subclass Crown from Barakiel + level 78; visit Subclass Manager Noctisse (next to Noblesse Manager).
- Second and third subclasses are added for free after the first.
Olympiad & Hero
Retail behavior, clear location, and meaningful hero skills.
- Olympiad follows retail behavior with all S-grade items restricted.
- All Olympiad NPCs are located in Heine Town.
- No enchant limit on weapons, armor, or jewelry.
Rules & PvP
Clans, karma penalties, and how resistance math actually works.
Clans & Party
Cleaner politics and fewer admin-only bottlenecks.
- Alliances are disabled (no ally stacking).
- Maximum clan size: 45 members.
- All clan invite/dismiss/leave/dissolve penalties are removed.
- Any clan member can create a Command Channel.
- You cannot have more than two Cardinals in the same party.
Karma System
Static and predictable (not tied to EXP rates).
- Karma gain: 1,000 for your first PK, then scales by 1,000 + ((1,000 × PKs) / 2).
- Removal fixed: 3,500 karma removed on death; 700 removed per mob kill.
- Party Recall skills cannot target Karma players.
| PKs | Karma | Cleared by |
|---|---|---|
| 5 PKs | 3,500 | 1 death or 5 mob kills |
| 6 PKs | 4,000 | 1 death leaves 500, or 6 mob kills clear |
| 20 PKs | 11,000 | 3 deaths or 16 mob kills |
| 50 PKs | 27,500 | 8 deaths or 40 mob kills |
Skills Ignoring Buff Limit
Always-on effects that don’t eat your buff slots.
How Debuffs vs. Resists Work
Interlude retail math, explained clearly.
- Debuff resistance reduces the remaining chance of a debuff landing, not the original base rate.
- Multiple resists stack multiplicatively, giving diminishing returns but still strongly reducing success chance.
- Base stun chance
- 50%
- Majestic/Major set (50% resist)
- 50% → 25%
- Resist Shock (40% resist)
- 25% → 15%
- 90% total resist
- 50% × (1 − 0.9) = 5% FINAL
Starting & Utility
Where you begin, how you move, and how support systems are structured.
Starting Area & AIO Buffer
Fast start, clean preparation, and consistent buffing.
- New characters start in the basement of Ivory Tower.
- Buff and prepare there; starting items are provided so you’re ready to go.
- You can create your account/character before opening, but you can’t leave Ivory Tower until the server officially opens.
- An AIO Buffer offers all needed buffs, presets, and custom buff schemes.
Gatekeeper
UI teleport adapted to L2Gold style + classic global gatekeeper.
- ALT+F UI Teleport is implemented and adapted to L2Gold style.
- UI Teleport can be used anywhere as long as you are not in combat.
- Classic gold-style Global Gatekeeper remains and offers free teleports worldwide.
Raids, Buffers & Class Tweaks
Retail raid structure, support balance, and targeted L2Gold class boosts.
Raids, Clan Hall & Buffers
More retail raids + meaningful clan ownership perks.
- Many raid bosses are added at their original retail spawn points.
- Only raid bosses level 76+ are included, plus Ant Queen, Core and Orfen.
- If your clan owns a castle or clan hall, the Clan Hall Manager offers custom teleports and a special shop in Bandit Stronghold with slightly cheaper/exclusive items.
- Support classes receive higher-level self-only buffs to help them participate in PvP.
| Boss Tier | Respawn | Spawns |
|---|---|---|
| Regular Raid Bosses | 6h ± 15m | Standard raid cycle for level 76+ raid bosses |
| Noblesse — Wave 1 | 8h ± 15m | Giant’s Cave: Death Lord Hallate, Kernon, Longhorn Golkonda, Shilen’s Messenger Cabrio |
| Noblesse — Wave 2 | 12h ± 15m | Tower of Insolence 3 / 8 / 11, Cemetery |
| Barakiel | 12h ± 15m | Subclass Boss — required for Subclass Crown |
Boosted L2Gold Classes
Targeted improvements where the meta needs it; everything else stays Interlude.
- Warlord: Thrill Fight adjusted.
- Bishop: Clan Heal added.
- Warlock / Elemental Summoner / Phantom Summoner: improved Servitor buff set added (not usable in Olympiad).
- Prophet / Elven Elder / Shillien Elder: improved core support buffs added.
- Prophet: Dispel Block + Dispel Slowdown added; Prophecy of Fire adjusted (includes 20% heal).
- Swordsinger: improved songs added (Warding, Wind, Water, Invocation, Vitality, Life, Hunter, Earth, Vengeance Lv2).
- Elven Elder: Clan MP Heal + Greater Group Heal 29; multiple Party Recall locations; Prophecy of Water adjusted (includes 20% heal).
- Blade Dancer: improved dances added (Fire, Mystic, Concentration, Warrior, Fury, Inspiration, Vampire Lv2).
- Shillien Elder: Might of Heaven 19 + CP Battle Heal; Prophecy of Wind adjusted (includes 20% heal).
- Tyrant: Totems adjusted (weapon penalties removed). Zealot adjusted.
- Titan: Rage, Frenzy and Zealot adjusted.
- Fortune Seeker: Festive Sweeper added.
- Everything else: official Interlude behavior.
Drop List — Mantras & Materials
Focused overview of where to farm the most important progression drops.
Mantras & High-Value Drops
Core progression materials and where they come from.
Crafting Materials
Economy staples and long-term farming spots.